pub struct CachedSystemId<S> {
pub entity: Entity,
/* private fields */
}Expand description
A cached SystemId distinguished by the unique function type of its system.
This resource is inserted by World::register_system_cached.
Fields§
§entity: EntityThe cached SystemId as an Entity.
Implementations§
Source§impl<S> CachedSystemId<S>
impl<S> CachedSystemId<S>
Sourcepub fn new<I: SystemInput, O>(id: SystemId<I, O>) -> Self
pub fn new<I: SystemInput, O>(id: SystemId<I, O>) -> Self
Creates a new CachedSystemId struct given a SystemId.
Trait Implementations§
Auto Trait Implementations§
impl<S> Freeze for CachedSystemId<S>
impl<S> RefUnwindSafe for CachedSystemId<S>
impl<S> Send for CachedSystemId<S>
impl<S> Sync for CachedSystemId<S>
impl<S> Unpin for CachedSystemId<S>
impl<S> UnwindSafe for CachedSystemId<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.